搜索资源列表
apr01
- 国外游戏开发者杂志2001年第四期配套代码,包括Jeff Lander的模拟从顶点的投影的程序代码--Code of Game Developer Magazine in 2001 4th issue, it includes code which simulates Jeff Lander that projection from apex
apr98
- 国外游戏开发者杂志1998年第四期配套代码,包括Jeff Lander专栏的示例和代码,Scott Corley 的关于3d动画引擎的代码--Code of Game Development Magazine in 1998 4th issuess, it includes demonstration and code of Jeff Lander, 3d engine code of Scott Corley
apr99
- 国外游戏开发者杂志1999年第四期配套代码,包括Jeff Lander物理仿真的例子和代码--Code of Game Developer Magazine in 1999 4th issue, it includes example and code of Jeff Lander physics simulation
aug99
- 国外游戏开发者杂志1999年第八期配套代码,包含了Jeff Lander的在物理仿真中如何处理摩擦的例子代码--Code of game development magazine in 1999 eighth issue, it including Jeff Lander example code that how to process friction in the physical simulation
dec98
- 国外游戏开发者杂志1998年第十二期配套代码,包含了Jeff Lander的关于形态的例子和代码--Code of game development magazine in 1998 12th issue, it including Jeff Lander example code about shape
feb00
- 国外游戏开发者杂志2000年第二期配套代码,包含了Brian Sharp地图分块的例子和代码和Jeff Lander的动画阴影的例子--Code of game development magazine in 2000 second issue, it including Brian Sharpmap example code about piecemeal and Jeff Lander example about animation shadow
feb99
- 国外游戏开发者杂志1999年第二期配套代码,包含了Jeff Lander的边界框的例子代码和Dave Pottinger协调单元运动的例子代码--Code of game development magazine in 1999 second issue, it including Jeff Lander example code about bounding box and Dave example code about coordination unit movement
jan01
- 国外游戏开发者杂志2001年第一期配套代码,包含Jeff Lander的计算一个物体的vertex weights的代码--Code of game development magazine in 2001 first issue, it including Jeff Lander`s vertexweights code of computating a object
jan98
- 国外游戏开发者杂志1998年第一期配套代码,包含Jeff Lander关于移动捕获的文章的配套代码--Code of game development magazine in 1998 first issue,it including Jeff Lander`s issue code about moveing capture article
jan99
- 国外游戏开发者杂志1999年第一期配套代码,包含Jeff Lander关于2维碰撞检测的代码和Bruce Dawson的关于结构异常处理的文章--Code of game development magazine in 1999 first issue, it including code of Jeff Lander`s about two-dimensional collision check and Bruce Dawson`s article about structure except
jul00
- 国外游戏开发者杂志2000年第七期配套代码,包含Brian Sharp的第一个关于模糊地面系列的安装版本和Jeff Lander的力量仿真器--Code of game development magazine in 2000 seventh issue,it including Brian Sharp`s first installation version theedition about murkiness and the Jeff Lander strength simulator ab
jul01
- 国外游戏开发者杂志2001年第七期配套代码,包含Naty Hoffman和Kenny Mitchell的相片色泽处理技术代码和Jeff Lander的关于流体仿真的专栏的代码--Code of game development magazine in 2001 seventh issue, contains photo luster processing technology code of Naty Hoffman, Kenny Mitchell and fluid simulation co
jun00
- 国外游戏开发者杂志2000年第六期配套代码,包含Jeff Lander的关于变形技术的程序和Herb Marselas关于优化技术的代码--Code of game development magazine in 2000 the sixth issue, contains procedure about the distortion technology of Jeff Lander and code about optimized technology of Herb Marselas
mar01
- 国外游戏开发者杂志2001年第三期配套代码,包含Jeff Lander的动画的顶点投影的源代码--Code of game development magazine in 2001 the third issue, contains Jeff Lander`s apex projection code of animation
mar99
- 国外游戏开发者杂志1999年第三期配套代码,包含Jeff Lander的碰撞检测的例子和代码--Code of game development magazine in 1998 the third issue,contains Jeff Lander`s example and code about collision detection
may99
- 国外游戏开发者杂志1999年第五期配套代码,包含Jeff Lander的例子和代码--Code of game development magazine in 1999 the fifth issue, contains Jeff Lander`s example and code
nov98
- 国外游戏开发者杂志1998年第十一期配套代码,包含Andrew Flavell关于MIP-mapping的文章的配套代码,Stan Melax多边形下降的例子代码和Jeff Lander的关于IK的例子代码--Code of game development magazine in 1998 the 11th issue, contained Andrew Flavell`s necessary code aboutMIP-mapping article , example code about
nov99
- 国外游戏开发者杂志1998年第十一期配套代码,包含Michael Saladino的关于内存管理方面的文章,Jeff Lander的blobby NURBS的例子代码--Code of game development magazine in 1998 the 11th issue, contained Michael Saladino`s article about memory management, Jeff Lander`s blobby NURBS example code
oct00
- 国外游戏开发者杂志2000年第十期配套代码,包含Jeff Lander改进的关于3d绘画的程序,扩展了能够绘画纹理的功能--Code of game development magazine in 2000 the tenth issue, contains Jeff Lander`s procedure about the 3d drawing, has been expanded the drawing texture function
sep02
- 国外游戏开发者杂志2002年第九期配套代码,包含Jeff Lander关于绳索桥的模拟程序代码和Jonathan Blow的关于点之间计算协方差的例子--Code of game development magazine in 2000 the ninth issue, contains Todd Meynink`s code about color transforming